The Qun is a concept from the Dragon Age games that “defines the role of everyone and everything in the society of the Qunari” (Dragon Age Wiki). The Qunari are not a race, but a group of anyone who follows the Qun. In the Dragon Age games, the Qun is introduced as a foreign concept to most races and often looked down upon due to its strict nature. One of the tenets of the Qun is that everyone has a place and a purpose. Meaning that your nature defines your role in society and you know that this will always be your role; it defines how you are meant to live your life. Other fictional worlds have sort of touched on the concepts presented in the Qun, but the Qun takes it to a whole other level. The Qun is more than just a way of life; it is life, it is every decision, choice, and path that you walk.
This creates some very interesting clash of cultures because most of us – as in the society of Dragon Age – believe in the idea of freedom of choice and random circumstance. In the Qun your path is chosen practically from the beginning and there is not a question of your job, life goals, etc. You follow the Qun and that is all that matters. Where most see chaos and look for hope in things such as the Chantry, the Qun sees the world functioning as a fine machine where everything works together. They find solace in the thought that everything in nature has a place in the world and that that nature determines the path you follow. Now you do have a choice, but to fight against the path that nature has defined for you is to choose suffering.
One of the more interesting ways that this conflict is played out is in Dragon Age 2. A group of Qunari end up stranded in Kirkwall after their ship crashed. The turmoil that builds due to the Qunari’s presence in the city is palpable. Some see the Qun as an affront to the dominant religious order, the Chantry, and the Qunari feel that the city suffers because there are many who do not understand their place in society and the world. Others actually want to join the Qun because they see the peace that can come from knowing one’s place with absolute certainty.
Now where this thought breaks down are with those who are raised in the Qun, but eventually show magical abilities. From a young age you are raised for a specific purpose, but when magic awakens this interrupts this process and breaks that order. Mages and magic upsets the balance that the Qun ascribes to and therefore any who are discovered to be mages are bound, so that they cannot disrupt this order.
“Struggle is an illusion. The tide rises, the tide falls, but the sea is changeless. There is nothing to struggle against. Victory is in the Qun.”
Extract from the Qun (Dragon Age Wiki)
This post was by @CompGeeksHolly of the Comparative Geeks, where you can find other posts about Dragon Age, like this one. For more A to Z posts, check out Comparative Geeks!