Tuesday Chatter: Imagine Yourself as a Dungeons and Dragons Character!


These Tuesday chatters are about conversations. Two weeks ago, I asked for feedback on the blog. Got some. Last week, I invited people to promote themselves. Many did. Both threads are still open, and you’re welcome to leave comments on them.

This week, I opt for pure silliness. If you ever played Dungeons and Dragons, think honestly about what sort of person you are, and imagine what your character sheet might look like. I’m going first.


 Ability Scores

We all know D&D runs on ability scores and skill points. Here’s my stats.

Most of what I do is Intelligence- and Charisma-based. I’m not assigning my highest stats actual numbers. But I will say, I find it difficult to actually roleplay a character with a 19 Intelligence or a 17 charisma, so my stats probably aren’t all that. Wherever they land, these are my two highest scores.

I wish my Wisdom and Dexterity were higher. My direction sense is so terrible I’m notorious for it among my family and offline friends. I’ve failed at both juggling and various musical instruments so many times, it’s not even funny. I understand music theory and am able to play by ear well enough, but my fingers simply do not cooperate. That said, I have pretty good reflexes.

Whomever rolled me up put the lowest ones in Strength and Constitution. Even when I was in my teens and working out religiously, I was not that strong. And I’m not actually sick that often, but when I miss a CON check, I pay a hard price. My Constitution may be higher than my Wisdom and I just don’t know it because skill points.


The Nine Alignments of Batman

The Nine Alignments of Batman by CompGeekDavid.

Chaotic Good is the sexiest alignment, but I am not that. I try to conduct myself as a Neutral Good, but really, if I am honest, I’m Lawful Neutral. Bit of a calculating Stoic here. We can explore the implications of the Utilitarian Principle on the thread if you like, but this is all I’m saying about my personal alignment on the front page of the blog.


So, what would I spend my 50 to 200 starting gold pieces on?

Aside from some armor and three serviceable weapons, one of which is designed to be concealed and one of which is made of silver (because D&D is physically PERILOUS, yo’!); spell components (because you KNOW I’m casting some spells, whatever else I do); and food (because starvation is the LAST thing you want to be dealing with if your DM is worth a damn). Aside from those, here are the things I must have in my backpack before setting out on an adventure.

  1. Writing equipment. Scroll case full of paper. Quills, ink, etc. A blank journal if I roll the starting money well.
  2. A small knife. So small, it’s not much better than a fist in combat, but it is not primarily a weapon. Is a tool.
  3. Rope. Rope is just essential.
  4. Chalk. It weighs almost nothing, and one time getting lost in some bizarro dungeon-maze will teach you just how valuable three sticks of chalk can be.
  5. A collapsible pole, if I can afford it. Alternately, a pole with sections that you can screw together and screw apart.
  6. A mirror for looking around corners and identifying vampires and making sure my hair is cinematically correct before every battle.
  7. A 2-lb bag of marbles. You would be surprised just how often you find yourself retreating down a flight of stairs, pursued by a gaggle of large, flat-footed bipeds in this game. Marbles have other uses, too. They’re awesome for voting and gambling, if you pick the colors right.
  8. Handkerchiefs, tobacco, and smoking apparatus. Because Tolkien.
  9. The means to make fire and a couple of flasks of oil.
  10. A holy symbol and some vials of holy water. Even if you aren’t religious, sometimes there be undead. And sometimes you get into a situation where all you can do is pray for divine intervention and hope you live through it.
  11. A change of clothing.

That’s it. Don’t need no stinkin’ bow. (Got Magic Missiles and a lot of even nastier spells for ranged combat. Color Spray. Sleep. Entangle. All very low-level spells. You know what I’m sayin’ 😉 ) Torches and lanterns: Also not required, because Infravision and Continual Light.


I almost did a section on my skills, but if I do that, we’ll be here all day. All my skills are about the subtle use of words, carefully considered body language, and knowledge.

My D&D characters are pretty frightening when I manage to keep them alive to 10th level.

So, what I am I when I translate myself into the language of D&D? Not a book wizard and not a fighter of any sort, obviously. Also not a cleric because I have no patience for religious discipline. And not a bard, though I’ve worked at the bard skills a bit. Rogue/Sorcerer FTW, I say. More Rogue than Sorcerer.

What sort of D&D character are YOU??? Inquiring minds want to know.

Seems appropriate to include an Imagine Dragons video with this one.

Let’s Play Torment: Ep. 6!

Hi! This is the last Planescape post until the end of April. I’m going to use the time to get ahead on writing and to try out some different writing styles.

This post is screenshot-light, and uses more of the in-game dialogue. I’ll continue to include screenshots, but they take up a lot of space, so I’ve gotta choose between dialogue and pictures.

Thanks for reading. I hope to see you again at the end of April. Now, back in Sigil…

The Nameless One and Morte freed the Mausoleum from the foul grip of a necromancer. Unfortunately, they had to kill the man to do it. Sigil can be an ugly place, but Nameless has begun to understand the city and its portals… or so he thinks.

Nameless steps through a glowing blue portal and back to Sigil. He bumps into a haggard old woman, who scrambles away from him. Her eyes are not on Nameless, however; she stares at the shifting portal behind him.

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Let’s Play Planescape: Torment, Episode 5

By William Hohmeister

Last time on Planescape: Torment!

Escape! Errands! Swearing! And Nameless heads for the local watering hole…

The Gathering Dust bar. Nameless has never found a more hideous den of putrefied flesh and watered-down drinks. He’s here to see Emoric, who just might know where Pharod, the man with the answers, is hiding. But before he can talk to Emoric it’s time for… sidequesting! We don’t do it for the money, we do it for the fame.

Ep5_Image1Mortai Gravesend has an over-dramatic name and acts like a used car salesman. He sells Dead Contracts for the Dusties. By signing a contract, the signer gets fifty coppers and a foreboding sense of doom; he’s just signed his future corpse to the Dustmen, to do with as they please.

Nameless: “What do the Dustmen do with the body?”

Mortai: “Nothing, nothing. We bury it! Respectfully. And sometimes raise it as a hideous undead.”

I’m wary of signing Nameless’ corpse over to the Dustmen. While he’s technically immortal, it seems to take a while for the resurrection to kick in. I’m worried about what might happen if they try to raise him while he’s busy coming back from the dead on his own.

Nameless: “Huh. No thanks. Can you tell me about Emoric?”

Mortai: “A respected initiate of the Fourth Circle. A very wise man. What is your business with him, may I ask? Perhaps I can help you instead.”

Nameless: (Lie) “Well, I was thinking about signing a contract with Emoric.”

Mortai: “No, no, good sir! He will not offer half the price I will for such a contract, it would be a… a… mere pittance compared to what I could give you! Consider this before you make a hasty decision!”

Okay, it’s time to walk away. Maybe Nameless will wait a week, see what the real trade-in value of his shell is when Mortai can’t meet his quota this month. Nameless heads over to Norochj, who stares broodily into a beer with a zombie’s finger floating in the foam.

Norochj: “Norochj. Initiate. Dustman. Guard.”

Nameless: (Points to himself) “Jim.” (Makes a heart shape in the air and pats Norochj on the chest) “Friend.”

Norochj: “What?”

Nameless: “I said you look troubled… Nacho Libre?”

Norochj: “Troubled, yes.”

Nameless: “Tell me about it… Norris?”

Norochj: “Many troubles have I. Help can you. A mausoleum awakes, the dead walk, the dead disturbed, the Dustmen disturbed. Find out what disturbs the undead, and copper coins will I pay.”

Nameless: “Look who can speak in complete sentences now, when he wants something.”

Norochj: “What?”

Nameless: “I said I’ll do it, North Dakota. Where’s the mausoleum?”

Norochj: “North and west of here. Make a circle over your heart to open the entrance portal.”

It’s portals all day in this town. Nameless finds the portal, thanks mainly to a woman nearby who screams about “Portals! Portals everywhere!” He steps inside, and meets a g-g-ghost!

Guardian Spirit: “Defilers! Leave this place at once!”

Nameless: “Hi.”

G Spirit: “Leave now! This place is a sanctuary for the dead. I will not allow their slumber to be disturbed by another mortal.”

Nameless: “I could help, for a price. You could let me do the driving out for you!”

G Spirit: “Okay, but I have no money. I don’t even have pockets.”

Nameless: “Eh, I’m here, I’ll do it anyway.”

Nameless and Spirit pound it out. Morte looks on sadly.

The mausoleum has a lot of skeletons, all of them hostile. Nameless heads straight for the Necromancer, bypassing the dead where he can. Where he has to fight he sends in Morte, who grinds their bones to make his bread. Right up to the Giant Skeleton, who whales on Nameless despite Morte’s toothy attentions.

Nameless: “Morte – gah! – go to plan B!”

Morte stops chasing the giant, as Nameless takes cover just behind Morte. The giant, unable to reach Nameless, circles around as Morte bites it, and Nameless runs in the opposite direction. Finally, the giant falls. Morte and Nameless headbutt each other and get pumped as hell.

In the Necromancer’s lair there are… way too many skeletons. And the Necromancer.

Ep5_Image2Strahan Runeshadow: “Impressssive. I never thought you would make it thisss far.”

Nameless: “Is ‘Strahan Runeshadow’ your real name? There’s no way. It’s like your LARP name or something, isn’t it?”

Strahan: “Who I am is of no consequenssss to you. What I want is the question that should concern you mosssst.” (Strahan totally checks out Nameless’ bod).

Nameless: (Walks over to Strahan’s desk and examines a mint, in-box Han Solo figure) “You gotta lot of nice stuff, nerd. Shame if something-“ (Nameless drops the box) “-happened to it.”

Negotiations broke down.

The skeletons swarm, but Morte and Nameless discussed strategy before they entered. They use the oldest, most effective Dungeons and Dragons tactic known. It’s called, “The Roleplayer’s Motto.”

Nameless: “Run away!”

Morte moves to attack Strahan, but the skeletons go after Nameless as he flails stupidly to escape. Once he’s got them sucked in, Nameless hides behind Strahan’s desk, jumps over it to evade a sword, and leads the skeletons on a mad chase.

Ep5_Image3Until Morte finally eats Strahan. With their master dead, all of the undead fall to dust.

Morte: “Looks like the only monster here… is tooth decay.”

Ep5_Image4MortNameless loots the room and finds…

Strahan’s diary! (Let’s see what the nerd was really up to!

April 30

Jenny the Ectomancer looked at me today! I knew the entrails tie was a winner!

May 3

Jenny just laughed when I asked her to the Ghouls and Guys Dance. I’ll show her. I’ll make myself into the best lich she’s ever seen!

May 25

Immortal blood? Who even has that? No one understands me, not even my stupid spellbook! My dumb crystal ball says there’s an immortal in this crypt, but hellooo? I need a live immortal, obviously. Gods!

OG Spirit is so grateful, he doesn’t even care that Nameless is still intruding in the mausoleum. Nameless freely loots the rest of the place before heading back to cash in the quest to Norton

Next time on Planescape: Torment!

Portals! Religious confusion! Maybe the actual main plot! (I swear, I’m getting to it. But there’s so much to do!)

Let’s Play Planescape: Torment! Episode 4

by William Hohmeister

Last time on Planescape: Torment!

Breaking stuff leads to a level-up, and an encounter with a ghost leads to a vague prophecy!

In case you missed it, Nameless helpfully wrote down Deionarra’s prophecy:

I encountered the ghost of a woman named Deionarra, who prophesied that I would meet three enemies, but ‘none more dangerous that myself in my full glory’. They are shades of evil, of good, and of neutrality given life and twisted by the laws of the planes.

Ep4_Image1She said that I would come to a prison built of “regrets and sorrow,” where “the shadows themselves have gone mad.” Here, I will be asked to make a terrible sacrifice… for the matter to be laid to rest, I must “destroy that which keeps me alive, and be immortal no longer.”

Deionarra disappears, and Nameless discovers Morte can’t see her. So he’s a crazy amnesiac scar monster. Although maybe a skull isn’t the best barometer for reading Nameless’ mental weather. Hey, no one else has talked to him yet, maybe even Morte isn’t real…


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