Cry Havoc and Let Slip the Dogs of War!

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No comics today ūüė¶

I figure that having comics every Wednesday for almost two years gets us a little leeway. I’m about to mouth off here, people. You can endure a monologue from me, or you can find yourself another blog to read. This is where we are.

So, first. We’ve not been posting as often as we would like to post lately.

Second, I haven’t been around to answer comments.

Third, this blog is absolutely not going away.

A year ago, more or less, I made this blog a political no-go zone. I am considering lifting that restriction and allowing contributors to speak their political minds on this blog.

Just so you know, this here pop culture blog is supported by a huge gaggle of feminists and other left-leaning people.

What if we decide to bring the politics back onto this blog? Slowly, carefully, and liberally? What about that?

Leave us a comment, if you have an opinion.

And have a video!

 

WeekendCoffeeShare: “H-A-L-O” Edition

If we were having coffee, I’d tell you I did something yesterday I haven’t done in almost a year. I disconnected myself from the Internet, aside from acknowledging a couple of private messages, just because I wanted to. I’ve been off a day or two here and there for things like work, family, and sickness this year. But I haven’t done it just to do other fun things since my vacation last October. It felt good.

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I spent the whole day with the grandson. We were to go to a dove hunt yesterday with my brother. It’s an annual thing I’ve been doing with my Dad since the 90’s. Dad didn’t make it this year because he was in Florida. The three of us who were to go got our wires crossed and didn’t make it to the hunt, so we did some target shooting and had lunch, then the grandson and I came home.

On the drive back, we listened to the first quarter of a college football game on the radio. We were so into it by the time we got home, we ended up listening to the second quarter together in the boy’s room. I’m not that into football, but it’s a fun experience when you have a seven-year old who’s into the game to high-fives you when your team scores. By halftime our team was so far ahead we knew the rest would be boring — football on the radio is only exciting when the game is close — so we decided we needed to do something else.

As we were talking about what to do next, the boy said, “So when are we going to get on some ‘H-A-L-O’ together like you promised?” He’s taken to randomly spelling things out for some reason. I said, “How about ‘n-o-w?'” So we played, with a short break for dinner, until it was time for him to start winding down for bed.

Then I jumped into my own personal profile, which has significantly higher difficulty settings, and played until my own bedtime. And I have to say, it did me good to zone out on a single-player video game for several hours. My head feels better today than it has in weeks. There’s a bit of a backstory about the boy and the playing of the HALO.

He’s been wanting a shooter for the X-Box for as long as he’s known what shooters are. I’ve been against it — all us grownups have. What he really wants is to pay the super-adult games he sees advertised and hears (only slightly) older kids talking about. Things like Assassin’s Creed and Black Ops. Um . . . NO!

HALO is a sort of compromise after a year and a half of saying no. At least in that one, the opponents are aliens, the splatter quotient is low, and the whole thing tends to the cartoonish.

HALO_Reach

There was a meltdown at one point because he wasn’t allowed to check it out from the library. Not the sort of meltdown that demands discipline for inappropriate willfulness. More the sort that requires hugs and a careful conversation. He was sad because he didn’t understand why we weren’t allowing him to do something that he’d be allowed to do if he were spending the night with a friend who had the game. Yes, he’s willful. He’s also observant, and a wee bit assertive.

So the grownups relented, and I’ve been playing the game with him. I have to say, if the first three missions are any indication, the HALO game we’re playing is no worse than half the stuff he could get at on the tv. As long as he’s supervised with it and his gaming time is limited, I don’t see a problem. It’s a good incentive to get homework done, and it gives us something to interact with in a collaborative way. We’ll probably end up buying it.

We’ve not worked ourselves up to cooperative two-player action yet, because we just play the game differently. He doesn’t understand why I do things like take a sniper rifle and follow several meters behind the rest of the squad whenever possible, for example. And I don’t understand why he does things like shoot barrels for no reason in a game in which ammo is a scarce and precious resource. Or why he likes to charge into a room full of aliens, hold the trigger down, and spin around in circles until he’s either out of ammo or he gets them all. So we’ve developed a way taking turns.

He has a campaign set up on the Easy difficulty level. When he’s playing I mostly watch, but now and then he’ll let me clear a particularly difficult room or show him how to beat a boss when he’s having trouble. That way I learn the maps. He teaches me how to do things I’m not naturally good at. I am terrible at driving the vehicles with the two controller sticks, for example, and he’s way better at throwing grenades accurately than I am.

When he’s not on the machine and no one’s watching tv, I play my own missions on normal difficulty and figure out how to do things he needs to know, but would have a hard time figuring out on his own. Like how to zoom a sniper scope effectively and how to turn on night vision. So we’re both better at this game after a week or so of playing than either of us would be if we played on our own, given how little time we actually spend on it.¬†coffee

The boy’s gotten me back into gaming after years of being out. Because somebody with gaming experience has got to supervise and make sure things don’t get too outrageous, right? ūüėČ It’s the responsible thing to do, lol.

Speaking of which, he’s out doing his regular Sunday thing with some of his other grandparents. Since no one’s using the tv right now, I’m going to squeeze in a mission or two while I can. Check you later this afternoon.

Don’t forget to add your Weekend Coffee Share post to the linkup at Part Time Monster and share it with #WeekendCoffeeShare on Twitter.

Weekend Music: The King is Gone (But He’s Not Forgotten)

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Neil Young at Toronto. Notable for the excellence of the harmonica work. One of those songs no one except the person who wrote it can play correctly. You don’t want your kids to internalize this attitude, but it¬†is a way of thinking¬†the 60s and 70s produced in North America. Great¬†performance here. Watching this video is like standing in front of a large¬†monument.

On to business.

No business today. Stop by tomorrow for a Fear the Walking Dead post from Luther, and¬†read his damn blog, y’all.

Coffee here on Sunday, and we’re working on some things for next week which might include a Sourcerer’s 11 interview with author/blogger extraordinaire Alex Hurst.

Have a great weekend!

Tuesday Chatter: Imagine Yourself as a Dungeons and Dragons Character!

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These Tuesday chatters are about conversations. Two weeks ago, I asked for feedback on the blog. Got some. Last week, I invited people to promote themselves. Many did. Both threads are still open, and you’re welcome to leave comments on them.

This week, I opt for pure silliness. If you ever played Dungeons and Dragons, think honestly about what sort of person you are, and imagine what your character sheet might look like. I’m going first.

ratqueens

 Ability Scores

We all know D&D runs on ability scores and skill points. Here’s my stats.

Most of what I do is Intelligence- and Charisma-based. I’m not assigning my highest stats actual numbers. But I will say, I find it difficult to actually roleplay a character with a 19 Intelligence or a 17 charisma, so my stats probably aren’t all that. Wherever they land, these are my two highest scores.

I wish my Wisdom and Dexterity were higher. My direction sense is so terrible I’m notorious for it among my family and offline friends. I’ve failed at¬†both juggling and various musical instruments so many times, it’s not even funny. I understand music theory and am able to play by ear well enough, but my fingers simply do¬†not cooperate. That said, I have pretty good reflexes.

Whomever rolled me up put the lowest ones in Strength and Constitution. Even when I was in my teens and working out religiously, I was not that strong. And I’m not actually sick that often, but when I miss a CON check, I pay a hard price. My Constitution may be higher than my Wisdom and I just don’t know it because skill points.

Alignment

The Nine Alignments of Batman

The Nine Alignments of Batman by CompGeekDavid.

Chaotic Good is the sexiest alignment, but I am not that. I try to conduct myself as a Neutral Good, but really, if I am honest, I’m Lawful Neutral. Bit of a calculating Stoic here. We can explore the implications of the¬†Utilitarian¬†Principle on the thread if you like, but this is all I’m saying about my personal alignment on the front page of the blog.

Equipment

So, what would I spend my 50 to 200 starting gold pieces on?

Aside from some armor and three¬†serviceable weapons, one of which is designed to be concealed and one of which is made of silver (because D&D is physically PERILOUS, yo’!); spell components (because you KNOW I’m casting some spells, whatever else I do); and food (because starvation is the LAST thing you want to be dealing with if your DM is worth a damn). Aside from those, here are the things I must have in my backpack before setting out¬†on an adventure.

  1. Writing equipment. Scroll case full of paper. Quills, ink, etc. A blank journal if I roll the starting money well.
  2. A small knife. So small, it’s not much better than a fist in combat, but it is not primarily a weapon. Is a tool.
  3. Rope. Rope is just essential.
  4. Chalk. It weighs almost nothing, and one time getting lost in some bizarro dungeon-maze will teach you just how valuable three sticks of chalk can be.
  5. A collapsible pole, if I can afford it. Alternately, a pole with sections that you can screw together and screw apart.
  6. A mirror for looking around corners and identifying vampires and making sure my hair is cinematically correct before every battle.
  7. A 2-lb bag of marbles. You would be surprised just how often you find yourself retreating down a flight of stairs, pursued by a gaggle of large, flat-footed bipeds in this game. Marbles¬†have other uses, too. They’re awesome for voting and gambling, if you pick¬†the colors right.
  8. Handkerchiefs, tobacco, and smoking apparatus. Because Tolkien.
  9. The means to make fire and a couple of flasks of oil.
  10. A holy symbol and some vials of holy water. Even if you aren’t religious, sometimes there be undead. And sometimes you get into a situation where all you can do is pray for divine intervention and hope you live through it.
  11. A change of clothing.

That’s it. Don’t need no stinkin’ bow. (Got Magic Missiles and a lot of even nastier¬†spells for ranged combat. Color Spray. Sleep. Entangle. All very low-level spells. You know what I’m sayin’ ūüėČ ) Torches and lanterns: Also not required, because Infravision and Continual Light.

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I almost did a section on my skills, but if I do that, we’ll be here all day. All my skills are about the subtle use of words, carefully considered¬†body language, and knowledge.

My D&D characters are pretty frightening when I manage to keep them alive to 10th level.

So, what I am I when I translate myself into the language of D&D? Not a book wizard and not a fighter of any sort, obviously. Also not a cleric because I have no patience for religious discipline. And not a bard, though I’ve worked at the bard skills a bit. Rogue/Sorcerer FTW, I say. More Rogue than Sorcerer.

What sort of D&D character are YOU??? Inquiring minds want to know.

Seems appropriate to include an Imagine Dragons video with this one.