Tuesday Chatter: Imagine Yourself as a Dungeons and Dragons Character!

Video

These Tuesday chatters are about conversations. Two weeks ago, I asked for feedback on the blog. Got some. Last week, I invited people to promote themselves. Many did. Both threads are still open, and you’re welcome to leave comments on them.

This week, I opt for pure silliness. If you ever played Dungeons and Dragons, think honestly about what sort of person you are, and imagine what your character sheet might look like. I’m going first.

ratqueens

 Ability Scores

We all know D&D runs on ability scores and skill points. Here’s my stats.

Most of what I do is Intelligence- and Charisma-based. I’m not assigning my highest stats actual numbers. But I will say, I find it difficult to actually roleplay a character with a 19 Intelligence or a 17 charisma, so my stats probably aren’t all that. Wherever they land, these are my two highest scores.

I wish my Wisdom and Dexterity were higher. My direction sense is so terrible I’m notorious for it among my family and offline friends. I’ve failed at both juggling and various musical instruments so many times, it’s not even funny. I understand music theory and am able to play by ear well enough, but my fingers simply do not cooperate. That said, I have pretty good reflexes.

Whomever rolled me up put the lowest ones in Strength and Constitution. Even when I was in my teens and working out religiously, I was not that strong. And I’m not actually sick that often, but when I miss a CON check, I pay a hard price. My Constitution may be higher than my Wisdom and I just don’t know it because skill points.

Alignment

The Nine Alignments of Batman

The Nine Alignments of Batman by CompGeekDavid.

Chaotic Good is the sexiest alignment, but I am not that. I try to conduct myself as a Neutral Good, but really, if I am honest, I’m Lawful Neutral. Bit of a calculating Stoic here. We can explore the implications of the Utilitarian Principle on the thread if you like, but this is all I’m saying about my personal alignment on the front page of the blog.

Equipment

So, what would I spend my 50 to 200 starting gold pieces on?

Aside from some armor and three serviceable weapons, one of which is designed to be concealed and one of which is made of silver (because D&D is physically PERILOUS, yo’!); spell components (because you KNOW I’m casting some spells, whatever else I do); and food (because starvation is the LAST thing you want to be dealing with if your DM is worth a damn). Aside from those, here are the things I must have in my backpack before setting out on an adventure.

  1. Writing equipment. Scroll case full of paper. Quills, ink, etc. A blank journal if I roll the starting money well.
  2. A small knife. So small, it’s not much better than a fist in combat, but it is not primarily a weapon. Is a tool.
  3. Rope. Rope is just essential.
  4. Chalk. It weighs almost nothing, and one time getting lost in some bizarro dungeon-maze will teach you just how valuable three sticks of chalk can be.
  5. A collapsible pole, if I can afford it. Alternately, a pole with sections that you can screw together and screw apart.
  6. A mirror for looking around corners and identifying vampires and making sure my hair is cinematically correct before every battle.
  7. A 2-lb bag of marbles. You would be surprised just how often you find yourself retreating down a flight of stairs, pursued by a gaggle of large, flat-footed bipeds in this game. Marbles have other uses, too. They’re awesome for voting and gambling, if you pick the colors right.
  8. Handkerchiefs, tobacco, and smoking apparatus. Because Tolkien.
  9. The means to make fire and a couple of flasks of oil.
  10. A holy symbol and some vials of holy water. Even if you aren’t religious, sometimes there be undead. And sometimes you get into a situation where all you can do is pray for divine intervention and hope you live through it.
  11. A change of clothing.

That’s it. Don’t need no stinkin’ bow. (Got Magic Missiles and a lot of even nastier spells for ranged combat. Color Spray. Sleep. Entangle. All very low-level spells. You know what I’m sayin’ 😉 ) Torches and lanterns: Also not required, because Infravision and Continual Light.

hobbit-map

I almost did a section on my skills, but if I do that, we’ll be here all day. All my skills are about the subtle use of words, carefully considered body language, and knowledge.

My D&D characters are pretty frightening when I manage to keep them alive to 10th level.

So, what I am I when I translate myself into the language of D&D? Not a book wizard and not a fighter of any sort, obviously. Also not a cleric because I have no patience for religious discipline. And not a bard, though I’ve worked at the bard skills a bit. Rogue/Sorcerer FTW, I say. More Rogue than Sorcerer.

What sort of D&D character are YOU??? Inquiring minds want to know.

Seems appropriate to include an Imagine Dragons video with this one.

Star Wars Saturday: Video Games

Star Wars has created a great many secondary properties, like TV shows, books, and video games. Well, today I want to talk about the video games, because to me, that’s some of the best stuff that has come out of the franchise as a whole. The immersive experience that video games are known for blend seamlessly with the overpowered heroes that Star Wars is known for.

Most video games seem to have a hero that, somehow, overcomes all odds and all comers and wins the days. After all, a great many get to cheat and make use of save and load mechanics… But then, some don’t need that. Some are Jedi.

There are a great many Star Wars games, and I’ve only played so many of them, so rather than list only a few favorite games, let me explore and remember fondly some of the types of games that Star Wars has made great over the years.

The Lego Games

First and foremost, it’s worth mentioning that Lego now has a huge number of somewhat-similar, but totally different franchise, video games. Most are movie tie-ins, though some are just based on the general fictional universe, like the Batman ones. At this point, they’ve gotten so good at their storytelling in these games that they’re producing movies based on them.

No, not the Lego Movie. Although they did make a game of that…

But where did this all start? With what fan-beloved franchise? None other than episodes 1-3 of Star Wars. Wait, the new trilogy? Not even the original? That’s right. The mechanics blended beautifully with Lego manipulation, with the Force helping you build Lego objects and move them around the environment (something which they haven’t done as well in-world since except in the Harry Potter games).

The new trilogy also meant that you basically spent the whole time as Jedi – meaning you were also crazy powerful and nigh invulnerable. The Lego Games are great co-op games in part because this has persisted – you don’t die in the games, just lose coins and respawn. And you can pick the coins back up. The nigh-invincibility made the most sense with the Jedi.

Regardless, this was a strong game, which not only spawned two more Lego Star Wars games, but a whole host of other Lego games. They started strong, and are still riding that wave!

Vehicle Games

Also from the Wookiepedia.

Also from the Wookieepedia.

One of the things that Star Wars has in droves is cool land and space vehicles. And one thing they have made plenty of games for are vehicle games and simulators. I would be remiss if I did not mention the X-Wing simulator game, one that Gene’O still remembers and loves. I remember playing the Podracer one as well after episode 1 came out… almost like they included that ridiculously long scene so that they could make a game of it?…

I’m not much of one for racing games (nor the Lego racing mini-games…) but I remember loving the vehicle sections in some of the Star Wars games I’ve played. Such a variety, and they all do different things. Really just great from a video-game perspective.

Roleplaying Games

Of course, playing through the movie plots like in the Lego games is one thing… and simulating the vehicles is another… but the wide world of Star Wars really is ideal for an incredibly immersive experience, and where you get that is in the roleplaying games.

Actually, they made two KotOR games! I've been playing the first on my iPad... need to get back to that! Image from Wookieepedia a third time.

Actually, they made two KotOR games! I’ve been playing the first on my iPad… need to get back to that!
Image from Wookieepedia a third time.

Maybe the best known and most beloved of these is Knights of the Old Republic, a game from BioWare. BioWare is known for story-heavy games, with open-ended elements, lots of character choice and character driven stuff. That all sounds really good, set in a Star Wars universe!

It also lets you play more than just a Jedi. After all, characters like Han Solo and Princess Leia captured people’s imaginations just as much as the Jedi did. It also lets you be good or bad, light or dark side. These sorts of decisions allow for a very unique experience, and replayability.

There have been other roleplaying games – including two different massively multiplayer online games (MMO’s) which have been pretty popular as well. I know people who have poured a whole lot of hours into those, and loved them!

Star Wars: Battlefront

So good. Spent so much time with this in college. Yup, Wookieepedia.

So good. Spent so much time with this in college.
Yup, Wookieepedia.

If you did twist my arm and make me pick a favorite Star Wars game/series, however, it would have to be the Battlefront games. Honestly, I don’t remember much of episodes 2 or 3… and much of what I do remember is from playing the Battlefront games, and fighting on the planets!

In Star Wars Battlefront, you and friends go into a game which is also full of computer bots. Basically, full squads on both sides of a fight. You can be all on the same side, or against each other. Then you battle over control locations, which, once you hold those, give you access to vehicles, and even eventually Jedi.

There were different troopers to choose from as well, so you could be a basic sort of blaster Storm Trooper, or have rockets, jet packs, all sorts of things. Then there were tanks, or space battles where you had to fly from main-ship to main-ship, speeders, AT-AT’s to take down… and eventually, when the battle had been going for a while, the option to spawn as a Jedi came up. And fighting a tank with Yoda is just a fun thing.

!!! Of course from Wookieepedia.

!!!
Of course from Wookieepedia.

Our favorite mode, though, was a battle you could have at the Cantina, where all the options were Jedi. And it’s just a giant Jedi melee, with Force pushes and pulls, super jumping and running, thrown lightsabers, and General Grievous just walking around swinging four lightsabers… It was a blast.

Meaning, what game might actually make me buy one of the new generation of gaming consoles? Star Wars Battlefront 3!

What about you – what Star Wars games have you loved? Let me know in the comments below!

Blogging A to Z Day 25: Video Games

If I’d discovered a way to get paid for playing video games when I was in my late teens, I would be one of the wealthiest people you would ever meet right now. For years, I spent most of my non-writing computer time playing video games. I haven’t been into gaming in years now because work, a grandson, and blogging doesn’t leave any time for them.

Here are the games I spent more time playing than the rest when I was a hardcore gamer.

  1. Morrowind – My favorite game ever.
  2. The early games in the Fallout franchise – Especially Fallout 2.
  3. Civilization Games – My favorites were Civ II and Civ IV.

Morrowind is one of those games you either love or hate. It’s the third installment of the Elder Scrolls series and the only one I ever played. It was released in 2002 and I picked it up year later at the used game shop. Fell in love with it immediately, and it’s pretty much the last game I ever played.

Several things make Morrowind special. It’s set on a island so huge and detailed it takes a single player months to explore. It has a linear storyline and quests, but you don’t have to actually complete any quests or the storyline to enjoy the game. And the game doesn’t end once you finish the main quest. It’s basically a huge sandbox that allows you to do pretty much anything you want.

It has an excellent system for creating custom spells, crafting magic items, and making potions. And it’s one of the easiest games to modify that I have ever encountered. The modding community gave this game a lot more longevity than it would otherwise have had. Want a huge palace or a companion to travel with you? There are mods for that, and for just about anything else you can think of.

Fallout is set on a post-apocalyptic earth which was laid waste by nuclear war in the 1950s. The first game begins 100 years after the war. The player character has grown up in an underground vault, is given a quest which requires him to venture above ground, which is now a wasteland peopled by bandits, mutants, and paramilitaries.

The Fallout wasteland is one of my favorite settings ever. This series is distinctive for its striking iconography and darkly humorous storylines. The first Fallout was simple, and too short, but I remember thinking at the time (1988) it came out that I’d never seen anything quite like it. Here’s the intro to Fallout 2, voiced by Ron Perlman, to give you a sense of what this world is like.

The Sid Meier’s Civilization franchise has probably gotten more of my time than any other. I played these games off-and-on from 1991, when the first one was released, until about four years ago when I stopped gaming. These are turn-based strategy games in which you build cities, use them to produce units to defend your civilization and build more cities. The game begins at the 4000 BC and runs to 2050 in most versions.

You can win civilization in several ways: by sending a spaceship to Alpha Centauri, by total military conquest, by domination — which means ruling a certain percentage of the world’s population and territory — or by being ahead in points when the game ends at 2050. You can play on randomly generated maps of various sizes, and choose the number of opponents to play against. My favorite thing to do was upload a pre-generated map of the actual earth and play with as many opponents as possible, because that makes for a long, interesting game of shifting alliances.

I could go on and on about civilization, but I’m already over my word count for an A to Z posts. So, what about you? Ever been into gaming? What are some of your favorites?

Blogging A to Z Day 20: Qun

Iron Bull, a Qunari character I have talked about on Comparative Geeks. Picture from the DragonAge Wiki

Iron Bull, a Qunari character I have talked about on Comparative Geeks.
Picture from the Dragon Age Wiki

The Qun is a concept from the Dragon Age games that “defines the role of everyone and everything in the society of the Qunari” (Dragon Age Wiki). The Qunari are not a race, but a group of anyone who follows the Qun. In the Dragon Age games, the Qun is introduced as a foreign concept to most races and often looked down upon due to its strict nature. One of the tenets of the Qun is that everyone has a place and a purpose. Meaning that your nature defines your role in society and you know that this will always be your role; it defines how you are meant to live your life. Other fictional worlds have sort of touched on the concepts presented in the Qun, but the Qun takes it to a whole other level. The Qun is more than just a way of life; it is life, it is every decision, choice, and path that you walk.

This creates some very interesting clash of cultures because most of us – as in the society of Dragon Age – believe in the idea of freedom of choice and random circumstance. In the Qun your path is chosen practically from the beginning and there is not a question of your job, life goals, etc. You follow the Qun and that is all that matters. Where most see chaos and look for hope in things such as the Chantry, the Qun sees the world functioning as a fine machine where everything works together. They find solace in the thought that everything in nature has a place in the world and that that nature determines the path you follow. Now you do have a choice, but to fight against the path that nature has defined for you is to choose suffering.

One of the more interesting ways that this conflict is played out is in Dragon Age 2. A group of Qunari end up stranded in Kirkwall after their ship crashed. The turmoil that builds due to the Qunari’s presence in the city is palpable. Some see the Qun as an affront to the dominant religious order, the Chantry, and the Qunari feel that the city suffers because there are many who do not understand their place in society and the world. Others actually want to join the Qun because they see the peace that can come from knowing one’s place with absolute certainty.

Now where this thought breaks down are with those who are raised in the Qun, but eventually show magical abilities. From a  young age you are raised for a specific purpose, but when magic awakens this interrupts this process and breaks that order. Mages and magic upsets the balance that the Qun ascribes to and therefore any who are discovered to be mages are bound, so that they cannot disrupt this order.

“Struggle is an illusion. The tide rises, the tide falls, but the sea is changeless. There is nothing to struggle against. Victory is in the Qun.”

Extract from the Qun (Dragon Age Wiki)

This post was by @CompGeeksHolly of the Comparative Geeks, where you can find other posts about Dragon Age, like this one. For more A to Z posts, check out Comparative Geeks!