I’d say this video is nearly as old as I am. I love it.
Just sitting around today and thinking about blogging projects for next year. My gaming post from Monday got me thinking about Morrowind. That game will be 15 years old in 2017, and it’s held up better than any other game from the early 2000’s I can think of.
I’ve got the pc version with the two expansion packs and 50 or 60 GB worth of mods, including a few simple ones I made myself, stashed away. I’m thinking I might set up a character and play the character to maximum level, blogging the whole thing with copious screenshots and funny captions as I go.
The problem is, I don’t have a computer I’m comfortable installing Morrowind and a bunch of community-made mods on at the moment. I figure by January or February, though, I’ll be able to afford a desktop that will run it just fine and the family can use the desktop for other things when I’m otherwise occupied.
I’m thinking this could be good, would take so long I could finish it up just as Morrowind turns 15 years old, and if I make the thing entertaining enough, readers wouldn’t necessarily need to know much about Morrowind to enjoy it.
What about that?
I’m doing my best to get back into the swing of blogging, and things are much better for me now than they’ve been since July. But the offline stuff just won’t quit, so I’m taking it slowly. I don’t want to jump back in with both feet and start posting every day until I am sure I can sustain that level of activity for several months.
I thought I was done with gaming when my last desktop quit in 2011 and took away my Morrowind. Lol, little did I know. I’ve got a seven-year-old with an X-Box in my household now, and I’m the only other gamer in the house. Since he needs guidance and occasional help with boss fights, I’ve been spending some time with the video games lately.
Once a gamer, always a gamer, it seems.
I’ve thought for awhile that gaming is an area of pop culture that we aren’t tapping into properly with this blog. I mean really. Gaming ought to do well on any blog that lives primarily on comics, sci-fi, and zombies, right?
The problem up to this point with gaming posts has been the same problem I have with comics. All the games I am familiar with are so old, I can’t count on anyone caring about what I have to say about them. And comics contributors are WAY easier to find than gaming contributors.
I’m playing through some games right now that, if not exactly current, are things people will recognize. I’m not quite ready to start in on those today. Instead, I’ll tell you about some some antics I used to get up to with one of the Civilization games.
The Sid Meier’s Civilization series as a whole has consumed more of my free time than any other franchise in any media. It’s beat out Star Wars and Star Trek, and heck, even Tolkien, for my attention over the past 20 some-odd years. It’s arguably the series that got me hooked on gaming, so seems a good place to start.
The Civ games are turn-based strategy games that give you a high-level view of an entire civilization. You start with a settler, decide where to build your first city, then figure out how many military units and what improvements to build, etc. It’s the first fully-developed “god game” I ever encountered. The only thing that came close in the late 80s and early 90s was Populous, and Civ I made Populous look like computer checkers.
My overall favorite Civ game was Civilization 4, because I feel as though the creators finally got culture, religion, and forms of government right with that one. But the iteration of Civ that I played most (by far) was Civ II. Morrowind is the only game that’s ever even come close to touching the amount of time I’ve spent playing Civ II.
The feature of Civ II that gave it the ultimate replay value, even after I’d figured out how to win any game, on any difficulty, is this. It had a cheat mode which you could easily enable, and which allowed you to manipulate the Civ World in ponderous ways. And I never once used the cheat mode to win a game. I used it to do things to my games AFTER I’d won them. Here’s what I would do.
Set up a game on a pangaea map with as many civilizations as I could crowd in.
Conquer the world so that I ruled ALL the cities, except for one AI city on an island somewhere, which was surrounded by my navy so that I could see every ship coming in, and every ship going out of that city.
Develop my cities and the land around them to the point of absurdity, so that by the 1940s or so, the world was filled with huge cites with solar plants and mass transits and stuff like that, surrounded by farmland and connected by railroads from one side of the world to the other.
Dismantle all my nuclear weapons, collect my final score for the game, and save a copy for posterity, so I could go back later and see what the world looked like before I turned the cheat mode on.
Turn the cheat mode on and take away the all the technologies from the glorious futuristic, world-spanning civilization I’d just built, reducing it to the stone age for the purposes of producing new units and city improvements.
Then I’d give ALL the technologies to the tiny one-city civilization I’d left standing on the island.
Give the one-city civilization a lot of military units, many of which were strategically placed to take the large civilization’s capital and several other cities in such a way as to cut that civilization in half.
Then force them into a state of war.
Of course, the small, well-armed civilization would take the capital of the large civilization and all the cities required to cut in in half. The large civilization’s capital would jump to the side of the line where it had the largest number cities. And then this would happen.
On the side of the line where the large civilization had the smallest number of cities, an ENTIRELY NEW civilization would spawn and break away from the big civ. It would enter the world as a neutral power. Its technology would be roughly halfway between the stone age and the space age, and it always had ten or 12 well-maintained cities, including a few ports.
Where once there was a monolithic hegemon and a one-city civ on an island, there were now three civilizations: A nuclear power with its capital on an island, a large military, and ten or twelve cities on a continent; a large, backward civ with 40 or more starving cities and just enough modern units to garrison them; and a civilization with 20 or so cities and early 20th Century technology.
From there, I’d let it run for days or weeks. I’d set it up so it didn’t pause at the end of the turn. Then switch the monitor off and let the computer run all day while I was at work, or all night while I was sleeping, and check it hours later. I referred to this activity as “ant farming.”
And without fail, this was the outcome.
I always ended up with a war-torn world of two or three powers perpetually at war, with the starvation that accompanies global warming and nuclear fallout reducing the population of the cities by a point or two per turn, until finally all the cities had a population of one, and no one had any units other than garrisons, and no way to produce new ones.
It would sometimes go through a phase where it looked like a 1984-type world for a day or two. But if I let it run long enough without intervening to refresh militaries and such, it always ended the same way.
Post-apocalyptic.
It was a little disturbing, but it was a whole lot of fun.
If we were having coffee, I’d tell you I’m not sure when I last published a coffee post. It’s been awhile. I’d have to go to the archives to figure it out. And no matter, it’s good to be here today.
I’d tell you I’ve not only been absent from the blog, but absent from the entire Internet for a week or three now. I’m on my way back, but it will take awhile to return to form, because blogging is like any other skill-based activity. You get rusty when you don’t do it for awhile — even if it’s only a little while.
And I’d tell you I am not sure where this blog is headed at the moment. I’m keeping it running at least through the first week of November, because that’s our two-year anniversary. At the very least, I’m marking that occasion.
Since Luther’s agreed to recap The Walking Dead (which starts tonight!) here on Saturdays for the duration of the season, and since he delivered his Fear the Walking Dead posts for the past few weeks even when I myself wasn’t posting. Well. We’re extended at least through the end of The Walking Dead’s season.
A not-so-random aombie from The Walking Dead – Season 1 – Episode 01
Which is probably long enough to get things back on an even keel and keep right on rolling for another year. (Luther’s got a new release coming this month, btw. I have a feeling it’s gonna be something a lot of people get interested in and fall in love with.)
From me, for the next little while, you can count on a #weekendcoffeeshare post on Sundays, an early-week gaming post, and weekend music on Fridays. If I do nothing but that for the next couple of months, and Luther brings the Walking Dead Saturdays, this blog survives into 2016.
But you know there’s gonna be more. You know once I get back into the swing of things, I’ll bring the photos back on the off-days. You know I am going to keep bugging active contributors for comics posts and sci-fi posts and even though we missed the interview this month, I want to keep doing the interviews.
I’m back, folks. Or at least on my way back. Still trying to take over the internet.
Remember this guy?
From here on out, the blog threads get answered first. Facebook and Twitter can wait. Every good thing that’s happened to me on the internet in the last two years has happened, directly or indirectly, because I built this blog.
I’m done neglecting it. I’ll neglect the entire rest of the internet first. Comments will be answered in good time either by me or by a contributor from here on out.
Have a music video. I’m off to write a post for tomorrow.
Seems like a good Weekend music post for a week in which we went four days without posting. That’s never happened. Even that time I officially shuttered the blog to smother some nasty business, we didn’t go that long.
First time for everything, I guess.
Anyway, I’m still about — just haven’t been on the internet much for a couple of weeks.
I let the contributors know this several days ago, and I see no reason not to let the rest of you in on it now. As many of you know, October-December is planning season for me. It’s the time of year when I start thinking about what my blogging is going to look like come January and do whatever redesign, etc. I feel is necessary.
We’re about a month away from the two-year anniversary of this blog. I’m evaluating my position and trying to decide whether to go a third year with it. If I do, we’ll probably have two off-days built in. If not, I’ll be doing some other blogging thing.
Either way, I’ve no plans to quit blogging, nor to lose touch with the friends I’ve made since I started this little experiment.