Games I Used to Play: Sid Meier’s Civilization Series

I thought I was done with gaming when my last desktop quit in 2011 and took away my Morrowind. Lol, little did I know. I’ve got a seven-year-old with an X-Box in my household now, and I’m the only other gamer in the house. Since he needs guidance and occasional help with boss fights, I’ve been spending some time with the video games lately.

Once a gamer, always a gamer, it seems.

I’ve thought for awhile that gaming is an area of pop culture that we aren’t tapping into properly with this blog. I mean really. Gaming ought to do well on any blog that lives primarily on comics, sci-fi, and zombies, right?

The problem up to this point with gaming posts has been the same problem I have with comics. All the games I am familiar with are so old, I can’t count on anyone caring about what I have to say about them. And comics contributors are WAY easier to find than gaming contributors.

I’m playing through some games right now that, if not exactly current, are things people will recognize. I’m not quite ready to start in on those today. Instead, I’ll tell you about some some antics I used to get up to with one of the Civilization games.

The Sid Meier’s Civilization series as a whole has consumed more of my free time than any other franchise in any media. It’s beat out Star Wars and Star Trek, and heck, even Tolkien, for my attention over the past 20 some-odd years. It’s arguably the series that got me hooked on gaming, so seems a good place to start.

The Civ games are turn-based strategy games that give you a high-level view of an entire civilization. You start with a settler, decide where to build your first city, then figure out how many military units and what improvements to build, etc. It’s the first fully-developed “god game” I ever encountered. The only thing that came close in the late 80s and early 90s was Populous, and Civ I made Populous look like computer checkers.

My overall favorite Civ game was Civilization 4, because I feel as though the creators finally got culture, religion, and forms of government right with that one. But the iteration of Civ that I played most (by far) was Civ II. Morrowind is the only game that’s ever even come close to touching the amount of time I’ve spent playing Civ II.

The feature of Civ II that gave it the ultimate replay value, even after I’d figured out how to win any game, on any difficulty, is this. It had a cheat mode which you could easily enable, and which allowed you to manipulate the Civ World in ponderous ways. And I never once used the cheat mode to win a game. I used it to do things to my games AFTER I’d won them. Here’s what I would do.

Set up a game on a pangaea map with as many civilizations as I could crowd in.

Conquer the world so that I ruled ALL the cities, except for one AI city on an island somewhere, which was surrounded by my navy so that I could see every ship coming in, and every ship going out of that city.

  1. Develop my cities and the land around them to the point of absurdity, so that by the 1940s or so, the world was filled with huge cites with solar plants and mass transits and stuff like that, surrounded by farmland and connected by railroads from one side of the world to the other.
  2. Dismantle all my nuclear weapons, collect my final score for the game, and save a copy for posterity, so I could go back later and see what the world looked like before I turned the cheat mode on.
  3. Turn the cheat mode on and take away the all the technologies from the glorious futuristic, world-spanning civilization I’d just built, reducing it to the stone age for the purposes of producing new units and city improvements.

Then I’d give ALL the technologies to the tiny one-city civilization I’d left standing on the island.

Give the one-city civilization a lot of military units, many of which were strategically placed to take the large civilization’s capital and several other cities in such a way as to cut that civilization in half.

Then force them into a state of war.

Of course, the small, well-armed civilization would take the capital of the large civilization and all the cities required to cut in in half. The large civilization’s capital would jump to the side of the line where it had the largest number cities. And then this would happen.

On the side of the line where the large civilization had the smallest number of cities, an ENTIRELY NEW civilization would spawn and break away from the big civ. It would enter the world as a neutral power. Its technology would be roughly halfway between the stone age and the space age, and it always had ten or 12 well-maintained cities, including a few ports.

Where once there was a monolithic hegemon and a one-city civ on an island, there were now three civilizations: A nuclear power with its capital on an island, a large military, and ten or twelve cities on a continent; a large, backward civ with 40 or more starving cities and just enough modern units to garrison them; and a civilization with 20 or so cities and early 20th Century technology.

From there, I’d let it run for days or weeks. I’d set it up so it didn’t pause at the end of the turn. Then switch the monitor off and let the computer run all day while I was at work, or all night while I was sleeping, and check it hours later. I referred to this activity as “ant farming.”

And without fail, this was the outcome.

I always ended up with a war-torn world of two or three powers perpetually at war, with the starvation that accompanies global warming and nuclear fallout reducing the population of the cities by a point or two per turn, until finally all the cities had a population of one, and no one had any units other than garrisons, and no way to produce new ones.

It would sometimes go through a phase where it looked like a 1984-type world for a day or two. But if I let it run long enough without intervening to refresh militaries and such, it always ended the same way.

Post-apocalyptic.

It was a little disturbing, but it was a whole lot of fun.

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14 thoughts on “Games I Used to Play: Sid Meier’s Civilization Series

  1. Morrowind – The Elder Scrolls took a large chunk of my life, back in the day! Like you, I haven’t played many ‘modern’ games, but should you require any expert opinion on retro Sims games or any of the Professor Layton series on the DS/2DS then I am your girl!

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  2. My Civilization was Civ 2 and Civ Revolution, the console version that most closely aped it. I never got too into Morrowind– the leveling curve eventually got to me– but I played Oblivion so much I had to treat it like an addiction and quit cold turkey.

    I wish I gamed more, but I’m getting old and crotchety, and I have no patience left at all for games that annoy me. Witness my recent review of Metal Gear V, which is getting perfect reviews from some major outlets and which I bailed out of after half an hour and haven’t returned to since: http://infinitefreetime.com/2015/09/15/unfair-reviews-metal-gear-solid-v/

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    • Skyrim. Not Oblivion. I barely played Morrowind at all, played Oblivion until the level curve got me, and played the shit out of Skyrim. I’ll stop commenting everywhere now.

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    • LOL. Never played Oblivion or Skyrim.

      I feel you about the old and crotchety thing, though. I was well and truly done with gaming until the kid got me back into it, and there’s definitely some addictive behavior going on.

      Playing through Halo: Reach on Heroic right now, and it’s really, really trying my patience. Don’t know why anyone would play that game on Legendary difficulty. Seems like a form of masochism.

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    • I only ever played the Black Isle Fallout games, but up until I discovered Morrowind, Fallout 1, 2 and Tactics were my favorite games ever.

      Ironically, I quit gaming just as Bethesda took over the Fallout franchise, so never got around to 3 or 4.

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  3. I LOVE Civ. Love love love it. Like you, Civ 4 is my favourite, but Civ 3 had the best music…

    Who DOESN’T want to defeat a gunship with a warrior after hearing that? 😀

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  4. Gene’O is kind of a madman.

    I’ve tried Civ in a few incarnations but I can’t figure it out and I give up even when I’m doing well. I do play Galactic Civilizations 2, which is a somewhat streamlined civ game in space. Most of the work goes into outsmarting the AI (which can be diabolical), and cackling maniacally while quoting star wars.

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    • The trick to Civ, at least for me, is building a large enough economy that you have enough gold to keep your enemies fighting one another, so they don’t have time to invade your borders.

      That, and always, ALWAYS do whatever it takes to conquer your nearest neighbor, or your nearest two, right off the bat when they only have one or two cities. That’s quicker than building your second, third, and fourth cities yourself, and triples the amount of territory you have to expand into before the map starts to get crowded.

      And yeah. Kind of a madman here.

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