These Tuesday chatters are about conversations. Two weeks ago, I asked for feedback on the blog. Got some. Last week, I invited people to promote themselves. Many did. Both threads are still open, and you’re welcome to leave comments on them.
This week, I opt for pure silliness. If you ever played Dungeons and Dragons, think honestly about what sort of person you are, and imagine what your character sheet might look like. I’m going first.
We all know D&D runs on ability scores and skill points. Here’s my stats.
Most of what I do is Intelligence- and Charisma-based. I’m not assigning my highest stats actual numbers. But I will say, I find it difficult to actually roleplay a character with a 19 Intelligence or a 17 charisma, so my stats probably aren’t all that. Wherever they land, these are my two highest scores.
I wish my Wisdom and Dexterity were higher. My direction sense is so terrible I’m notorious for it among my family and offline friends. I’ve failed at both juggling and various musical instruments so many times, it’s not even funny. I understand music theory and am able to play by ear well enough, but my fingers simply do not cooperate. That said, I have pretty good reflexes.
Whomever rolled me up put the lowest ones in Strength and Constitution. Even when I was in my teens and working out religiously, I was not that strong. And I’m not actually sick that often, but when I miss a CON check, I pay a hard price. My Constitution may be higher than my Wisdom and I just don’t know it because skill points.
Chaotic Good is the sexiest alignment, but I am not that. I try to conduct myself as a Neutral Good, but really, if I am honest, I’m Lawful Neutral. Bit of a calculating Stoic here. We can explore the implications of the Utilitarian Principle on the thread if you like, but this is all I’m saying about my personal alignment on the front page of the blog.
So, what would I spend my 50 to 200 starting gold pieces on?
Aside from some armor and three serviceable weapons, one of which is designed to be concealed and one of which is made of silver (because D&D is physically PERILOUS, yo’!); spell components (because you KNOW I’m casting some spells, whatever else I do); and food (because starvation is the LAST thing you want to be dealing with if your DM is worth a damn). Aside from those, here are the things I must have in my backpack before setting out on an adventure.
- Writing equipment. Scroll case full of paper. Quills, ink, etc. A blank journal if I roll the starting money well.
- A small knife. So small, it’s not much better than a fist in combat, but it is not primarily a weapon. Is a tool.
- Rope. Rope is just essential.
- Chalk. It weighs almost nothing, and one time getting lost in some bizarro dungeon-maze will teach you just how valuable three sticks of chalk can be.
- A collapsible pole, if I can afford it. Alternately, a pole with sections that you can screw together and screw apart.
- A mirror for looking around corners and identifying vampires and making sure my hair is cinematically correct before every battle.
- A 2-lb bag of marbles. You would be surprised just how often you find yourself retreating down a flight of stairs, pursued by a gaggle of large, flat-footed bipeds in this game. Marbles have other uses, too. They’re awesome for voting and gambling, if you pick the colors right.
- Handkerchiefs, tobacco, and smoking apparatus. Because Tolkien.
- The means to make fire and a couple of flasks of oil.
- A holy symbol and some vials of holy water. Even if you aren’t religious, sometimes there be undead. And sometimes you get into a situation where all you can do is pray for divine intervention and hope you live through it.
- A change of clothing.
That’s it. Don’t need no stinkin’ bow. (Got Magic Missiles and a lot of even nastier spells for ranged combat. Color Spray. Sleep. Entangle. All very low-level spells. You know what I’m sayin’ 😉 ) Torches and lanterns: Also not required, because Infravision and Continual Light.
I almost did a section on my skills, but if I do that, we’ll be here all day. All my skills are about the subtle use of words, carefully considered body language, and knowledge.
My D&D characters are pretty frightening when I manage to keep them alive to 10th level.
So, what I am I when I translate myself into the language of D&D? Not a book wizard and not a fighter of any sort, obviously. Also not a cleric because I have no patience for religious discipline. And not a bard, though I’ve worked at the bard skills a bit. Rogue/Sorcerer FTW, I say. More Rogue than Sorcerer.
What sort of D&D character are YOU??? Inquiring minds want to know.
Seems appropriate to include an Imagine Dragons video with this one.